Not quite ready to quit this practice yet, but paring it way down.
Finishing up the Humble Indie Bundle 13 as purchased 11/11/14, two games to go:
• Eldritch (2013): Minor Key Games (=David and J. Kyle Pittman) (Frisco, TX / Novato, CA) [played 1 hr]
Minecraft as Lovecraft (well, “Lovecraft”), which is an inspired dreamspace equation: pixel-simple, toylike, hushed, spooky subterranean 3D space. Consistently raised goosebumps but not adrenaline, which for me is a rare threading of the needle. As usual with roguelikes, my interest lasted only as long as the novelty.
• Tales from Space: Mutant Blobs Attack (2012): DrinkBox Studios (Toronto, ON, Canada) [played 3 hrs]
A handheld game, clearly conceived as “Gish does Katamari,” but with all the quirks ironed out. Plus a pile of standard-issue gimmicks — magnets, moving platforms, rocket packs — to prevent it from being too transparently boring. It’s still boring, but at least it’s cheerful and means well. I regret playing for 3 hours.
Two days later, 11/13/14, GOG gives away Mount & Blade. I impulsively click to claim it, even though it’s not the kind of game I care about in the least.
• Mount & Blade (2008): TaleWorlds (Ankara, Turkey) [played .75 hr]
No story or goal; it’s just a Medieval Dolls Playset For Big Boys. I have no medieval fixation and thus am uninspired to play with the dolls. It’s also ugly: like a lot of marionettes being clacked together in the middle of nowhere. I spent several minutes trying to make the guy’s face look like mine. He was killed by looters almost immediately.
Two weeks later, 11/29/14, GOG gives away The Witcher 2. I impulsively click to claim it, even though it’s not the kind of game I care about in the least.
• The Witcher 2: Assassins of Kings (2011): CD Projekt (Warsaw, Poland) [33 hrs]
Despite being a ridiculous Game of Thrones-style high fantasy porn/gore/politics/snooze-fest, and despite being a goddamn RPG crawling with pointless systems, and despite wasting the player’s time shamelessly, extravagantly… it kept me under some sort of spell and I went the distance. It’s a fancy piece of work; the environments are lusciously pretty and full of detail. It suckered me into trotting back and forth through its virtual parks for hours on end, and I can’t deny I got something out of that. I always felt dumber after playing, but also more relaxed. Way to go, Poland! (Please note: not a recommendation.)
One month later, 12/25/14 GOG adds Akalabeth: World of Doom as a free game. I impulsively click to claim it, even though this is a game of historical interest only. I’m declaring it skippable. Can you blame me?
I think it was clicking on Akalabeth that made me stop and take a look in the mirror. I could only justify all this reckless acquisitiveness if I actually played the games. So a few days later I started blogging my way through the pile. That’s right, I’ve finally caught up to myself from 4 years ago!
At that point I made an oath to myself that I wouldn’t buy any more games unless I actually wanted them. Alas, it only took about a month before my resolve was tested by the “Star Wars Humble Bundle.” 12 games (a retail value of $137!) for 12 dollars. Purchased 2/10/15. In my defense, I did actually want about half of them.
So: here comes a massive overdose of STAR WARS®: EPISODE MERCH®: ATTACK OF THE STAR WARS®: THE STAR WARS® RETURNS-branded space-fantasy-action-style American entertainment products, fun for the whole family. In chronological order of release.
• Star Wars: Dark Forces (1995): LucasArts (San Rafael, CA) [13 hours]
One from my past, one with feelings invested in it. Unexpectedly gratifying to return, for the first time in probably 20 years. Not a 100% perfect memory-capsule — I accept that such things can’t exist — but it managed to bring back a lot more of my 1995 sense of things than I thought likely. The simplistic Doom-era 3D is so wonderfully clear: all surface, no interior. Fundamentally comfortable, confident, inviting. The level design is varied, novel, fun. The now-primitive slideshows and MIDI music feel strong and eager. Just a worthwhile imaginary place to be, splendid puppet theater. I feel like kids today would still enjoy this, low resolution and all.
• Star Wars: Jedi Knight: Dark Forces II (1997): LucasArts (San Rafael, CA) [14 hours]
The release of this game marked a dividing line for me: I had just gone off to college, which I felt as a sudden distance between me and the world of new games. Playing the demo of this game in my freshman dorm room might well have been my very first time experiencing “Huh, so I guess this is what the young people are up to these days” — now one of the basic emotions.
The same moment also marked a dividing line in the overall aesthetics of 3D games, which is why the games of the “Playstation era” still feel foreign to me. The first games in full polygon 3D were markedly uglier than the clever fake 3D of the earlier Doom style, and the sense of space and proportion tended to be all out of whack. This game tries to turn that into a feature, offering mind-bendingly vast structures assembled into weird, maze-like levels. At first it all struck me as unwelcoming and a little nauseating, but the style grew on me the longer I played. Big chunks of it seem to be trying to recreate the spatial impact of Luke Skywalker falling down that colossal shaft and getting sucked into a duct. That’s a charmed image, worthy of this kind of exploration.
There are several inventive experiments, like the Titanic level where you race through a tilting, plummeting spaceship. They don’t all work but that doesn’t make them any less intriguing. The swordplay mechanics are clumsy at best. The music, collaged bizarrely from bits and pieces of John Williams, is distracting. The chintzy live-action interludes just are what they are. All around: more ambitious and sloppier than its predecessor. But again: I think the kids could get into this.